Exploration is a kind of puzzle, and comes from the world being a partially-filled-in map. The other skill comes in exploration, which I didn't expect but I'm quite taken with. Watch on YouTube Here I am, doing not too badly for a change. Do you see? Swip-swapping in combat is where the real skill lies. There's an upgrade you can apply, literally called combo, that makes a card cost one less energy (you begin with three each round) as long as the other character used an ability first. Therefore, you swap - you constantly swap. Certain attacks move them forward automatically, you see, and others can only be used from the front. Equally, you can't hide them in the back. You don't want to strand your glass cannon at the front. This is important, because it's the character standing at the front who takes damage. However, block is shared between characters, which means whichever character stands at the front, at turn's end, gets the benefit of the block. In order for them to attack, you have to play their specific attack card, and the same goes for blocking. And each of these heroes has their own cards that make up your deck. In Roguebook, you see, you don't control one hero but two. But I think we can probably consider Slay a template for the genre at this point anyway, so let's move on, because it's in the differences where Roguebook becomes interesting. Not only is it a Roguelike deckbuilder, it goes as far as to copy the Strike and Defend cards in your opening deck. The overwhelming inspiration is Slay the Spire, that much is obvious. Availability: Releasing 24th June on PC ( with a free Steam demo available until 9th Feb), and coming to PS4, Xbox One and Switch at a later date.This is a game made of familiar components and yet it feels satisfyingly new. It's not just in the presentation of the game, though that certainly helps - it's crisp and clear and colourful and characterful - but in the brand of strategy it offers underneath. There's a confidence to Roguebook I really like, which I suppose I should expect from a new game by Magic: The Gathering creator Richard Garfield.
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